Paint over an object and the model rebuilds only the pixels you marked, leaving the rest of the image bit-for-bit identical. Compared with a rectangular watermark selection, a brush follows an irregular outline, so a passer-by, a cable, or clutter on the ground does not force a large block of usable background through the model as well.
The rebuilt area is the model inferring from surrounding pixels, not a recovery of what was hidden. Cover the object plus its shadow and the edge where it meets the background: missing a sliver leaves a ghost, while painting far too wide removes the neighbouring evidence the fill depends on.